Tau!
I’ve been meaning to post these pictures for a while now, but here they are. These are the first few finished models from my Tau army. The Crisis suits still need weapons, but in general they are complete and I think they turned out really well. The pictures are a little weird because the red color plus the warm light from bulbs I was using cause them to be a bit overly red, so I tried to tone them down a bit with GIMP.
Permalink | Tags: Broadside, Crisis Suit, Kroot, Painting, Tau, warhammer, Warhammer 40k, WH40k | Posted in Painting, Tau, Warhammer 40k | No Comments
500 Point Seize Ground
Ryan and I played another 500 point game tonight. I was playing the same Eldar as last time (3 squads of 2 Walkers with Shuriken Cannons and 2 squads of Jetbikes one with a Destructor Warlock and the other with an Embolden Warlock), and Ryan was playing Space Marines. His army had 5 Devastators with 4 Missile Launchers, a 10 man Tactical squad with a Rocket Launcher, a 5 man Tactical squad and 2 Razorbacks with Heavy Bolters.
The mission was 4 objectives with a Spearhead deployment. I won the roll and passed the turn to Ryan. He deployed his two Razorbacks towards the center, with his Devastators in the back and one Combat Squad of marines in some trees. I deployed one squad of Walkers forward behind some trees with my Jetbikes behind them and my other 4 Walkers in my corner on a hill (which was a mistake). I then proceeded to seize the initiative and took the first turn.
The actually game went pretty quickly, and was relatively uneventful. My forward Walkers were able to wreck both Razorbacks in the first two turn, while the rear Walkers needed two turns to get into range of anything. From that point on, Ryan was having a tough time shooting anything other than my Jetbikes, which I had pushed forward very aggressively. After turn 2, though, Ryan stopped failing saves. From turns 2 through 6, I must have shot nearly 75 times and wounded close to 30 Marines, but only 4 ended up dieing. Ryan had at least 1 Marine from every squad alive at the end of the game, while my Jetbikes had been dead from the end of turn 4.
My only hope was to contest with my Walkers, but on turn 6 Ryan was able to take one of the contesting Walkers out with Missile Launcher fire and won the game 1 objective to 0.
It was a good game, but I really need to learn to deploy my Walkers better. They need to be in range on turn 1 otherwise they just are not as useful. And while my Jetbikes do have Warlocks, they are not good in Combat. About all I can hope for is to clean up 1-2 Marines, but even then it’s not guaranteed.
Permalink | Tags: Battle Reports, Eldar, Ultramarines, warhammer, Warhammer 40k, WH40k | Posted in Battle Reports, Eldar, Warhammer 40k | No Comments
500pt Eldar vs. Ultramarines
Ryan and I got a game in tonight with our 500 point Combat Patrol armies. We decided to use the Adepticon scenarios for the game. The exact scenario was to get a scoring unit into the opponent’s deployment zone, while keeping the opponent out of your own.
My army:
3 Jetbikes with Shuriken Cannon
1 Warlock with Destructor
3 Jetbikes with Shuriken Cannon
1 Warlock with Embolden
3 squads of 2 War Walkers each with 2 Shuriken Cannons
Ryan’s army:
2 squads of 10 Tactical Marines with Flamer and Rocket Launcher and Melta-Bombs
5 Devastators with 4 Rocket Launchers
I won the roll to go first and deployed across the board. The Walkers were deployed with one squad on each side of the table and the third in the center. The Bikes were deployed behind cover between the Walkers. Ryan deployed all of his Marines behind a hill on the far left. This caused most of my army to be completely out of range from my army. I used my scout move to get my Walkers a bit closer.
On my first turn I moved my Jetbikes flat out to the center of the table, while my Walkers moved closer to the marines. Only one squad of Walkers was in range for shooting, and manage to kill the Devastator squad’s Leader. Ryan moved everything except the Devastators closed and took out one of the close Walkers, and took the weapon off the other one.
Turns 2-4 were spent moving closer and slowly whittling down Ryan’s army. One Walker managed to hold up an entire squad of Marines in assault for 3 turns before finally causing a wound and causing them to fall back. That squad then regrouped and managed to make it all the way across the board ending up in my deployment zone on turn 5 with 2 Marines left.
At the end, Ryan had two Marines in my deployment zone, while I had a squad of Jetbikes in his. So the game was a draw. I should have deployed my Walkers in the center of the table so I could have brought all of their firepower to bear on at the same time, rather than splitting them up.
It was a good game, and I really liked my army, but I learned that I need to be a bit more careful with deployment when I can’t rely on superior range to see me through.
Permalink | Tags: Battle Reports, Eldar, Ultramarines, warhammer, Warhammer 40k, WH40k | Posted in Battle Reports, Eldar, Warhammer 40k | No Comments
Malifaux Battle Report: Nicoderm vs. Viktorias
My wife and I played only our second game last night. She was playing her Outcasts (Viktorias, 2 Ronin and Taelor) and I was playing my Resurrectionists (Nicoderm, Mortimer, 2 Punk Zombies). The table was 3′x3′ with three small buildings on the left, a group of trees in the near right corner and hills surrounding the area. The center of the board was relatively clear of obstructions.
The Outcasts deployed in the far left corner behind the buildings, and I deployed in the trees. Outcasts were going for Reconnoiter and I was going for a slaughter.
The first couple turns consisted of everyone moving forward, my zombies raced forward to get into combat, while Nico and Mort hung back and tried to generate some zombies with no luck. The gun-Vik moved straight at me with a Ronin, while the other Vik, Ronin and Taelor made a flanking move around the buildings to my left.
I was unable to get my Zombies into combat before the gun-Vik got to them, so my Punks were dead quickly and then Nico was surrounded. He was able to kill the gun-Vik with Decay, and get some Mindless Zombies, but by then it was too late.
At the end all, of the Resurrectionists were wiped out and the Viks were able to secure three of the four table quarters for the win.
Permalink | Tags: Battle Reports, Malifaux, Outcasts, Resurrectionists | Posted in Battle Reports, Malifaux | No Comments
Combat Patrol Games
Tonight I was able to play two 500 point Combat Patrol games, one against Ryan and the other against JJ. The first game I was played Eldar against Ryan’s Space Marines.
Eldar:
2 squads of 3 Jetbikes with 1 Shuriken Cannon, 1 Warlock on Jetbike with Embolden
2 squads of 2 War Walkers with Scatter Lasers
Space Marines:
3 Land Speeders with Multi-melta and Flamers
2 Heavy Bolter Razorbacks with 5 Marines
The first turn I was able to wreck one Razorback and immobilize a Speeder with Scatter Laser fire, and it basically went downhill for Ryan from there. He was able to take out one squad of Walkers and a squad of Jetbikes, but the other squads caused problems for Ryan all game. At the end of the game all of the speeders and Razorbacks were wrecked and the remaining squad of bikes was tied up in combat with the Marines.
The second game was against JJ’s Space Wolves and I was playing Tau.
Tau:
4 Pathfinders
Devilfish with Disruption Pods
6 Fire Warriors
6 Stealth Suits
2 Crisis Suits with Plasma Rifles and Missile Pods
Space Wolves:
3 Thunderwolves
10 Grey Hunters in Rhino
6 Long Fangs with 5 Missile Launchers
This game did not go well for the Tau. I was able to take out the Thunderwolves with the Crisis Suits after feeding them some Gun Drones and the Fire Warriors. The Stealth Suits failed to do anything more than shake the Rhino and then died to Grey Hunters. And the Crisis Suits died to missile fire.
Overall it was a fun night. I learned quite a bit about how to work with a very limited point level.
Permalink | Tags: Battle Reports, Eldar, Space Wolves, Tau, Ultramarines, Warhammer 40k, WH40k | Posted in Battle Reports, Eldar, Tau, Warhammer 40k | 1 Comment
















